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#11
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It appears the way they got the spellbar back was by setting spell1 as ready to cast.
At that point I'm guessing they already had some code which kept track of cooldowns (you basically have to do this server side or people can hack the client) and that is what is firing when you try to for example chain theft of thought. It just needs to be changed to "cooldown + casting time' rather than cooldown. edit: fix | ||
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Last edited by Raev; 11-07-2014 at 03:49 PM..
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