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![]() A patch a while ago fixed the problem that mob will flee with 1 or more allies also aggroed on player/group.
But seems it was over-fixed. Now as long as there are near by npcs with same faction mobs won't flee at all at low health. I can give 2 examples, which in both case mob should flee (if it's a flee type mob at low hp) and didn't. Case 1: In a room of green con mobs, you attack and killing one of them while others didn't aggro due to smaller aggro range cause of level. That mob will fight to the death because he have friends near by. However as long as his friends didn't aggro on you, that mob should still flee. Case 2: In a dungeon with many rooms and levels and Line of sight walls. You killing a single mob in one room while there are few mobs in the next room. Your mob won't flee because there are friends near by. But again, those "friends" aren't assisting the mob you are fighting and he should flee when on low health. Again, those will not flee here. This is making the game way too easy in a lot of places. I am not exactly sure how to "dig" for proof for this. Experts please help. | ||
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