For a competent player who isn't also a guild leader/officer, both Everquest and Warcraft have roughly the same raid difficulty: You sit around half bored hoping your guildmates don't screw up. The main difference is in Warcraft you do less sitting around. It could be said Everquest requires more patience while Warcraft requires more attention, but the basic reality of either game's raiding remains a case of jumping through a few hoops while hoping your guildmates don't flub it.
Well, that's the case unless you're one of the folks doing the messing up. At that point I suppose that means one game or the other is hard for you. Difficulty is always relative.
Slightly off-topic, but discounting PvP (which is by nature highly variable in difficulty) I consider tough-but-fair games to be NES/SNES-era games like Battletoads or Super Ghouls N Ghosts. Like many folks here, I grew up through the Pong-Atari-NES-SNES era, and since that time it seems as though video games have spent the last twenty years growing ever easier. Everquest's own popularity stems in no small part from its being the easiest and most forgiving game of its kind when it first came out--contrast it to Ultima Online, where a random person could murder you or sell you poisoned food and take your stuff if he felt like it. Norrath was a safe-haven by comparison.
Danth
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