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Old 03-06-2015, 08:48 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default Coldain Ring War #10

A few issues:

1. With the new collisions, the spearmen can be manipulated to hit each other and fight. Eventually 2 of them who were fighting, 1 died and the other was aggroed on someone and summoned me across the zone. Also some Coldain hit each other due to this.

2. Several points in the giant's pathing they would fall under the ground. This would glitch out any Coldains attacking them for 5~ min until they finally warped under the world themselves and killed the giant.

3. Snares - These stop the mobs completely in their tracks. Once the mobs are snared they act like rooted... but they are really weird about fighting back. Sometimes they just ignore, sometimes they don't.

4. Roots - Roots stick on these mobs, however they will ghost as if they are running forward for awhile then randomly they will appear in their correct position on your screen.

5. Aggro - Hot damn... They are really fricken weird with aggro. Sometimes they will get in their running speed and start ignoring anyone. This seems like an expected mechanic but snares/roots not working prevent this from being doable once they get in the runmode. I think they should stop and fight if you get a melee in their melee range.
 


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