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#11
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![]() Some problems I've always had with DKP -
- You may have the best geared paladin on the server, but hey, your tank lineup isnt deep enough for AoW - Little Sally can save up for that dream item she has always wanted, blow all of her dkp...and be running around with no ear slot and cloth armor - Busy Jimmy who amassed 1k dkp years ago can come back and start taking items from members who helped keep the guild competitive the last 6 months - Evil Monks can make pacts to bid low so they can win all/all items - You may have a superstar cleric or two, but your other 5-8 clrs die to AE's and go oom fast So yes, theoretically all of those problems are fixable. Theres so many ways to counter the negative parts of DKP. In the end, you put bandaid upon bandaid upon the entire system. In the end, the best thing for guild progression is a data-driven loot council system. Which is why both TMO and IB run one (as well as a host of the top guilds on live did).
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