Project 1999

Go Back   Project 1999 > Server Issues > Bugs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 03-22-2015, 09:51 AM
paulgiamatti paulgiamatti is offline
Planar Protector


Join Date: Jan 2014
Location: minneapolis belongs to me
Posts: 2,045
Default

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
To overcome the movement issue in classic, quad kiters would send the server another packet to the server by tapping left or right turn after stopping and then casting. This makes sure the server knows you are stationary. Should also work to overcome the hide issue.
Right, I mean I know how to avoid having it happen, but what I'm arguing is the failed hide mode it puts you into is not classic and would not have happened on classic. The correct behavior is the failed hide message: "You must stand perfectly still to hide"

What I'm saying is yes, it should make hide fail, absolutely - but it should give you the failed hide message instead of the successful message, and the hide button should pop back up after the cooldown timer expires.
Last edited by paulgiamatti; 03-22-2015 at 09:56 AM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:29 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.