Quote:
Originally Posted by Kich
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Ya, I tried to get my friends into it, they're not down. Ironically one of them plays Dark Ages--a game perhaps older with worse graphics and overall is like, kind of a step below (there's very limited gear in the game)--but he can't stand EQ.
The first person aspect bothers some people (and with limited/poor 3rd person view support), the graphics, the incredibly simple combat system, etc. There's actually a lot to not like about the game.
But for me, it's the item system, the world...no one ever really built a world that felt as alive as Norrath. I like that the game isn't instanced (not yet), and that there aren't necessarily "bosses" in the game, just rare spawns. I don't like looking at rare enemies as bosses because developers tend to make them very ... linear. LGuk has a lot of rare mobs, they all have their own rooms, and they all drop cool shit. The fact that the game's better loot revolves primarily around rare spawns and not instanced dungeons (and that almost all gear is able to be traded with no level requirement) is what makes the game fun for me.
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If you're talking about Dark Ages of Camelot then you're a bit off. Like stated above, it came out after EQ, and the graphics are definitely superior. I was actually blown away by the graphics when I played DAOC on release, and the loading system ("bubble") was revolutionary - there were very few times where you zoned and yet the game ran lag free on even the worst systems and internet connections, even during huge 100+ player PVP skirmishes.
Yeah, itemization is kinda poor in DAOC but that's because it's not a PVE/gear focused game like EQ. The point was once you got to 50, you'd get your end tier crafted set and fill in with some named / DF items that didn't take nearly as long to get as the best items in games like EQ. And then you went out and PVPed in a game where skill actually mattered, instead of the gear you farmed.
When PVE / gear became a focal point in DAOC the game went dramatically downhill.