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#12
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![]() Quote:
What about the Cobolt Scar quest mob? It's not black and white. What's stopping Guild A from blocking Guild B, C, D and E from gaining access to CS/SG/WW/ToV by simply perma-killing the quest mob for weeks on end? I have zero faith in people's ability to cooperate here. The raid atmosphere is toxic and these people genuinely do not respect one another. People aren't going to wait for others to do a turn in. That just gives them a bigger buffer to get people online ready to engage said mob. That "gentlemen's agreement" will fail. People will complain and GMs will deal with unnecessary drama. Why create more work for GMs? Your solution is to sit there and wait and hope to make a turn in? In the event of variance, that means sitting there, waiting for 16 hours, in hopes of getting a turn in done before a pull. Whether or not their is variance in my opinion is moot. A logical solution needs to be implemented. This server isn't "classic" There's many things here that aren't classic. An NPC in each of these zones that can be utilized for the turn ins hardly makes this "unclassic" It simply addresses a problem with the emulation and its community. | |||
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