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Old 04-06-2015, 04:36 PM
Sampten Sampten is offline
Sarnak

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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Eh I dunno how many will be done in 12seconds and variance does matter. Yelinak won't be pulled in 12s. He will be like Trakanon. Except more extended. People will CoTH down an engage force then get their DPS down after. Tormax will probably get pulled right away, and Dain possibly as well.

There's a big difference between show up at 8:00 PM and he will spawn. And hang around between 2 AM and 6 PM and he will spawn.

I dunno. I'm not an enormous fan of some non-classic mechanics, so that 3 quests may be more easily completed.

If you are in possession of these raid mob's heads, your guild is the one who is perpetrating the instant engage issue. In which case you can likely hault it yourself or come to an agreement with your competition to... /gasp, rotate the mobs so that when its your spawn you can leave it up to allow people to do turnins then kill?
This is a proactive discussion that need to be thought out about from a developer standpoint. How do I prevent a problem which is unavoidable? What's the best way to do it?

What about the Cobolt Scar quest mob?

It's not black and white. What's stopping Guild A from blocking Guild B, C, D and E from gaining access to CS/SG/WW/ToV by simply perma-killing the quest mob for weeks on end?

I have zero faith in people's ability to cooperate here. The raid atmosphere is toxic and these people genuinely do not respect one another. People aren't going to wait for others to do a turn in. That just gives them a bigger buffer to get people online ready to engage said mob. That "gentlemen's agreement" will fail. People will complain and GMs will deal with unnecessary drama. Why create more work for GMs?

Your solution is to sit there and wait and hope to make a turn in? In the event of variance, that means sitting there, waiting for 16 hours, in hopes of getting a turn in done before a pull. Whether or not their is variance in my opinion is moot. A logical solution needs to be implemented.

This server isn't "classic" There's many things here that aren't classic. An NPC in each of these zones that can be utilized for the turn ins hardly makes this "unclassic" It simply addresses a problem with the emulation and its community.
 


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