Quote:
Originally Posted by Morbo the Annihilator
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Dividing Elders into separate camps is like splitting up the Grachnist camp. terrible idea.
RNG will mean that some poor sod will camp his spawn for 12 hours and leave empty handed whilst some newcomer will grab it in 10 mins and leave.
Make it one camp and manage it the same way that Jade Chokidai Prod was managed upon release:
- Regard all Elders as ONE camp.
- Any person may join the list, and said character must be present at camp (most likely afk).
- Person at the front of the queue gets the next Beads that drop, regardless of who kills it.
- That person takes their beads and leaves the queue, next person steps up.
- No handing camp over to your pal/guildie, list must be adhered to.
- People are free to rejoin the list immediately upon receiving beads, but they start from the back.
That system worked flawlessly, and I don't recall ANY disputes regarding the Chancellor camp.
This is a perfect opportunity for the server to come together and cooperate on a potentially volatile camp and I guarantee that this will save GMs a tonne of petition hours.
Let's not be fuckheads about this.
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I wish we could be like that
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