![]() |
|
#33
|
|||||
|
Quote:
Quote:
You can't run a guild without PvE so all the guilds are working on how to do it best given their members and what other guilds are doing. If I were in your shoes this would be my stance. Fresh: Nothing to fear unless they have 2x the members in zone you do. Only once was attacked by them (4v2) and it was a stalemate. Holo: Riskier, but only have recruits above 50's. Certain Holo are great PvPers and geared, learn to recognize those. Many are great gear but terrible at PvP. Watch out for their sharks and be ready for their super geared warm bodies to engage and run (if you know how to PvP). Friends / Azrael: I am wary of they are in zone. Well geared, most have been strong PvPers. Honestly don't see a lot of Az out and about. The Curse: I am biased, but I would generally avoid them. Mix of gears, levels, and skills. Getting better geared and higher levels. Have added more to the team, which has mixed up the PvP skills, but they all tend to engage regardless of skill. Used to be a higher PvP risk, but are recruiting to compete which means training and gearing new members. Prophets of Slosh: Good guild, I haven't fought them, but they have a reputation for skills. Mostly high levels. For personalities, most of the guilds members are genuinely helpful. Never really had bad experiences with them. I've had Holo help me out, Friends, Fresh, and have repaid the favour. It's PvP though, so sometimes you get killed just because they want to. C'est la vie. | ||||
|
|
|||||
|
|