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View Poll Results: How should PvP Teams be divided for a new server?
Two teams - Good vs Evil - Faction based 25 16.56%
Three Teams - Good vs Neutral vs Evil - Faction based 78 51.66%
Multiple Teams - Guild vs Guild (Member number limits) 7 4.64%
Two Teams - Blue vs Red - Chosen @ level 1. Team balancing enabled. 11 7.28%
Three Teams - A vs B vs C - Chosen @ level 1. Team balancing enabled. 18 11.92%
Some other variation not listed. (See my post where I explain it!) 12 7.95%
Voters: 151. You may not vote on this poll

 
 
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  #11  
Old 04-14-2015, 10:39 PM
Kastro Kastro is offline
Sarnak


Join Date: Aug 2010
Posts: 226
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
3 teams, racial hardcoded.

add a gnome/highelf enchanter Torpor
allow gnome Shadowknights
allow darkelf Bards

bang, done
FV loot rules, 1 bagged item is loot able (epic quest items remain no drop if already ) so wear your best.. it's no droppable.. up drop rate + Sim repops...

2 Hard coded teams with cities, both can have all classes.. humans can be on either..

And 1 bandit Ffa team that is kos to all outside guild.

So if the team you started with is unbearable or want to join friends.. go bandit... just KOS in all but maybe 2 cities and maybe an outpost with bank...

With working item loot like this ( as in everything is dropppable for the most part unless wearing at the moment ), the zerg team will be a cash crop to be farmed my skilled crews ...
 


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