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#10
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![]() Ain't need no luclin models to squeeze through doors. You can just scale the original models down (although it's a bit of a pain because old player race models share a lot of their animation data, would be a chore to get it all for one model and also not affect others).
Not quite the same, but here's a quickie 1/5 scale unshrunk erud newb: [You must be logged in to view images. Log in or Register.] I would be interested to see how they'd go about blocking luclin models. It's easy enough to muck with the data files -- overwrite the original models with the luclin versions and such -- so couldn't be anything like forcing a specific file to load first. Unless the whole file was shoved into the dll binary where it's tough to tamper with, I guess. Or maybe some whitelisting checks on the data itself? (num vertices, total size?) I prefer original models (iksars lost their slithering swim animation -- never forget) but it would be a shame not to let people muck with harmless things on their end. [You must be logged in to view images. Log in or Register.] | ||
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