Originally Posted by Buhbuh
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Despite having gone over this in two other threads, here goes.
Bottom line is: without a PnP, this server becomes a desert, but with the same PnP we have now, no meaningful PvP happens out of the fear that we'll be banned.
The main problem is that GMs are forced to be way too hands on (and contrary to what it may seem, GMs badly want us to settle our differences amongst ourselves). Unfortunately, no guild leaders really talk to one another about agreements in PvP, so the GMs are being pushed into enforcing a set of rules we should be policing on our own.
No one wants to be the guy to take the first step and be nice to an opposing guild on this server. It's not because we genuinely hate each other, it's just a dumb us versus them culture where the underdogs and the people on top both take their allegiances/ dislikes to heart. And that's fine, but it requires an end to that if anyone wants to see a real change in the rules.
Rules need to be unanimously agreed upon, player enforced and respected by everyone. If they're not respected, people need to be ostracized or punished for it. This solves frivolous petitioning by people who use LNS as a weapon, and it also solves the issue of people being punished brutally over minor infractions.
That's just for small scale LNS.
Force LNS is a whole other beast, and it also needs a huge change. We need to implement some sort of risk for losing and reward for winning. It's the dumbest thing to allow an entire guild that lost in mass PvP to LNS before a winning guild can recuperate and take the mob that was contested over.
The two proposed ideas to solve this issue once Force LNS is called by a guild:
1) The losing guild suffers a specified lockout time from the contested zones
2) The losing guild suffers a lockout from contested zones until the defending/ winning guild leaves
The third, less popular idea:
3) get camped until the defending/ winning guild gets bored and leaves
These are all ideas that bear in mind an agreement between the two (or more) contesting guilds hasn't been met before Force LNS is called.
Other ideas:
A LNS tag hard-coded in (easily exploited)
Don't kill naked people (not going to happen, and not always a good idea)
I think people should feel more inclined to bind rush in mass PvP and fight their hearts out for hours (i.e play with a more red mindset). Those are the fights people looked back on from live and remember. The fight over Emperor Ssraezha against Pandemonium, for instance, was absolute insanity.
I don't know if everyone feels the same way, but I feel like creating stronger risks and rewards in mass PvP naturally forces each side to commit, which will make fights drag out for hours (like how they should). The fights may happen less, surely, but when they do happen, they'll be far more fun.
Force LNS after an one death is not mass PvP. It's uneventful plugquest.
If every guild agrees on the way LNS should go, we have every opportunity to change the rules the way we want. It just has to be run by players, and it has to be convincing enough to GMs that we actually possess the skills to adequately enforce it.
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