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Old 05-06-2015, 02:25 AM
stormlord stormlord is offline
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Join Date: Nov 2009
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The danger with adding too many carebear features to the pvp server is that it becomes better than the blue server for almost everybody. See, I was calling for extra experience gain to compensate for the increased deaths in pvp. That makes sense. But if you start giving other handouts, eventually players will level faster and easier on the pvp servers than they do on blue. So why player on blue? They'll come to red.

Greifing was stupid. I like that there're mechanics in place to reduce it. But the change to experience gain in groups is dramatic. Basically, it means when you add an additional member to the group you're only losing a very small amount of experience or none at all. This means the additional member only has to lift a finger to make it worthwhile. If none is lost they can afk and it won't matter unless someone active wants to join and there's no room. By contrast, the old experience system reduced the experience much more with additional members, thus requiring them to do more work to make it worthwhile. The 6th member was free, but the others were not.

The experience change does make inviting new members much less discriminatory, since you're not really losing anything if they contribute even a fraction of what they're capable of. It's nice. Still, this is a huge change that will pull a lot of blue over to red, irrespective of its pvp orientation.

The changes are nice in some ways, but make me squirm a little. Not trying to be mean. Just remember, pvp is supposed to be a challenge. Compensating players is ok. Extra challenge means extra reward. Extra experience is good. Just be careful it's not easier than blue - if it rewards too much.
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Last edited by stormlord; 05-06-2015 at 02:36 AM..
 


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