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Old 05-18-2015, 09:54 AM
Syft-X Syft-X is offline
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Default Knockbacks not Working as Intended in PVP

On live in classic era, Intelligence based Caster's were all give a low resist knockback(or stun) to use in PvP as a spell interrupt. This added the dynamic of timing spells.

Wizard-Shock of Lightning(Landed like a Lure could partial but almost never saw resist)Knockback

Mage-Shock of Blades(Landed like a Lure could partial but almost never saw resist)Knockback

Enchanter-Chaotic Feeback(Landed like Lure like all enchanter spells always landed for full)Stun

Necromancer-Poison bolt(Landed about the same rate as splurt)Knockback

Currently these spells are being resisted regularly by Low to Moderate MR/PR targets. Even at 136 MR testing 2 out of 5 Shock of Lightnings were resisted. The results were worse for the other spells.

Since Wizard's were easily one of the most prevalent classes during Classic PvP Shock of Lightning is the easiest spell to find proof for.

Here are some Excerpts from Velious/Luclin era of players talking about the spell...

Quote:
I've never had Shock of Lightning fully resisted. Yes you will get partial resists on the damage, but the potential to interrupt still exists. Stick to the interrupt technique
Quote:
Maybe I'm just being crazy but I think Shock of Lightning interrupts every time unless you get hit by it as you're just finishing the spell or take a step forward after being hit. I did some tests and found you can pretty much only channel spells if you end up less than 1.5 feet away from where you started casting (it doesn't matter if you ran in a 10-foot circle while casting and end up in the same place you started). SoL on the other hand has a knockback of two feet. In addition to that, I certainly noticed being interrupted in PvP more often than usual with this spell, unless I took a step forward. Explanations, anyone?
Quote:
This is how it works:

All spells have a small chance to be resisted. That's why you can resist winged death or splurt sometimes in PvP even though those are basically unresistable.

However most of the time, a DD will do small damage against a target with high resists, but it won't be flat out resisted "your target resisted the draught of fire spell!".

This is why SoL is, for its usage, unresistable. Sure against a high MR target, it will do maybe 10 dmg / hit instead of expected 55 or so, but that doesn't matter, since it will still knock back.
Quote:
Never really gets resisted - altho ever since 52 I rarely even use it anymore.

I mean it's ONLY use really for me is to interrupt a gate. Anything else I can handle thru great resists or stinging wort potions etc.
http://www.graffe.com/forums/showthr...t-resisting-it

Here's a Screenshot of a Shock of Lightning landing on a Level 60 High MR fully buffed very well known PvP Druid from Velious/Luclin Era

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Here's another

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Here's an example of someone's gear from that era showing the MR was close to if not higher than we have here.

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This is more proof than we have ever required to make any previous PvP change here.
Last edited by Syft-X; 05-18-2015 at 10:04 AM..
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