Guys, the way the AoN works currently IS classic. All top tier guilds had them and they were essential for winning in mass pvp. Indignation and Pandemonium all spread there's around in raid so everyone was skeleton form. Then they shrank the skeles... this added extreme difficulty in targeting opponsents (here's a hint, click on the tiny skeletons skull and you can target them). This is a CLASSIC aspect of the game and guilds who didnt have enough AoN's to do this were at a disadvantage yes, but thats how guild war and progression works. In indig/sotg we were able to overcome this small disadvantage through /assist and target nearest player and cycling through.. It was in no way game breaking. Anyone wahh wahhh crying about OP AoN's has no clue what mass guild pvp was like on classic Tallon/Vallon/Rallos.... Your guild doesn't have AoN's well go get them... until then deal with it.. like we all did for years.. this is senseless QQing by the losing side.
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