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#27
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Kunark's problem was that too much good content was hidden .. and players werent actively encouraged to go out there and see it. Honorable mentions:
-Dalnir -Mines of Nurga -Temple of Droga ..and for any non-iksar, many of the outdoor zones such as Warslik Woods. Everyone huddled together in Sebilis and Karnor's Castle, probably because finding Chardok was too much for most peoples navigational skills. Imagine how great Kunark would've been if the team had been a bit more experienced and had a more coherent vision. Oh god, I used the word vision, my bad ;D
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