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Old 12-22-2010, 02:15 PM
Throb Throb is offline
Aviak


Join Date: Nov 2010
Posts: 65
Default Rune spells not absorbing spell damage.

Example: I cast rune III or IV. I engage a caster mob, it nukes me for 350 damage. The 350 damage is coming off my hit points and the rune is still on me, untouched. It seems like the only thing runes are absorbing is melee damage. I know for a fact it wasn't like this on live.
 


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