Quote:
Originally Posted by Colgate
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p sure the code literally says
if your dex > their agi
+ x% hitrate
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This can't be the case, because hit chance increases linearly with DEX values all the way up to and above the defender's AGI.
Also, EQEmu source already has a statement in the hit check function that subtracts hit chance based on the defender's AGI alone. It's likely that Null simply added an opposing statement that increases it based on the attacker's DEX alone.
Quote:
Originally Posted by Lasher
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So questions I have are. All melee should be around 74% accuracy reguardless of stats or +attack?
should anyting increase accuracy besides disc?
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As far as I know there are only five other factors involved besides hit discs:
- level difference between the attacker and defender
- attacker's weapon skill
- accuracy portion of the attacker's ATK
- defender's defense skill
- defender's AGI