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Old 01-12-2011, 08:50 AM
fischsemmel fischsemmel is offline
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Join Date: Dec 2010
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Default Some necro questions

So I'm a reallllly big fan of knowing why things happen, how things work, etc. Especially when I'm playing a video game. But I have a hard time digging up the specific information I'm looking for re: necromancers (and some other things, too) from classic EQ or this server specifically... and the necro's I've tried to ask in game just weren't very helpful... so here I am!

1. I've noticed that when I've got dooming darkness on something, it's slow (yeah yeah). And then when I fear it, it seems to move even more slowly for the duration of the fear. Does it actually slow down more, or it is just my imagination?

2. Perhaps in connection with #1, I FEEL (gut feeling based off of the last few levels of killing the same 2 level 30 guards every 6 minutes) that NPCs die as quickly or more quickly when I 1) dooming darkness, boil blood, fear once, then aggro kite until death than when I 2) dooming darkness, boil blood, vampiric curse, then aggro kite to death. Do pets have an easier time hitting NPCs that are feared? It is the only way I can explain why it feels like an NPC who is taking 21 less damage per tick from me actually dies faster than one who IS taking the extra damage. I've seen mention of mobs not being able to move and attack at the same instant... are pets like this too? Does a slower enemy -> more pet damage because of this?

3. Where can I find more information about necro spells and pets than the p1999 wiki? The wiki is great, but it is incomplete when it comes to the necro spells (perhaps only 1/2 of the spell listed have their effects described). And the pet info there is basic stuff that anyone can figure out just by watching for 30 seconds... hit points, damage, level. Where is the info on how often pets of X level dual wield+double attack, etc?

4. How exactly do resists work? They certainly seem based on level somewhat, but what else comes into play? How many fewer resists will I have of 1000 casts if I lower X resist by Y amount? Etc.

5. How does pet taunt work? Is it extra threat, or is it a "when taunt works, the pet has aggro for a set duration" kind of thing? If it is extra threat, do we know how much? If the latter, how often does it work and how does it work?

6. This is a big one! How does specialization work?! The only thing I've been able to find above and beyond "spells cost less mana and fizzle less" is http://www.magecompendium.com/specia...n-library.html, which basically says 200 spec is ~11% less mana spent on that school, 50 is ~3% less mana spent on the school. But that's not enough info for a guy like me!

7. Didn't feign death used to allow a necro (or monk) to quest and/or do business with merchants and such who were otherwise not friendly, back in the day? I swear I remember this, but I didn't actually play until Kunark so maybe it wasn't classic.
Last edited by fischsemmel; 01-12-2011 at 09:16 AM.. Reason: More questions
 


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