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Old 11-01-2015, 02:09 AM
iruinedyourday iruinedyourday is offline
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Originally Posted by Braknar [You must be logged in to view images. Log in or Register.]
So guys, as I had said this was my first event on P99, not only that but the first scripted event like this in a long time. We have a lot of rust to shake off.

I've read in-game feedback and a couple of the threads here. Here are my take aways:

1) Tier it better. Make it so that the event builds on itself and scales up (level-wise). So something like in this case, where everytime you got a mask, you would get a chance of reward that would get increasingly better the more tiers you were able to complete. So basically letting lowbie come away with something.

2) End rewards sucked. As I said a few times, I sorta "phoned it in" here. There were 2 loot tables, one common one rare. You had a 20% chance of rare. An event like that that took the time that it did should have ONLY had the rare table. My bad.

3) Less ports. I think I got carried away with the ports guys, sorry about that. Won't happen quite like that again.

4) Level the playing field. One tactic I hadn't thought of was peopel binding at zone ins and gating back if ported. Next time, if I do an event with porting NPCs, we will disable binds.

5) Obvious port class advantage. I don't see this as overly bad. The 2nd person to turnin today (by only like 10 minutes) was a melee.

6) A big finish. I 100% agree this event had build up then just nothing. Next time I'll see about something more interesting at the end.

7) Abrupt finish. We did turn it off abruptly, I'm sorry for that but there were reasons. In the future, I'll make sure if we have something like this there is ample warning and notice.

So overall, I'm happy with the way things went. There were bumps, there were mistakes, but that happens. I learned a lot about what NOT to do, so I'll take that to heart and see if I can do better next time.

Feel free to forum PM me any other feedback.
good job on the event, responding to the feedback like this is the sign of a great designer.

You have NO QA department so we are your "game testers" its only natural that your first go will have trouble.

Honestly it was implemented VERY WELL and for that we thank you.

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