Quote:
Originally Posted by AxerJ
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I like Swish. Keep updating your sigs, man!
I understand questioning an MMO PvE server. Someone, I think frag, was saying they didn't understand how the risk:reward made sense on a pvp server - the reward is that you can run around and do world pvp. World pvp is more of a reward because it is more of a human connection, more of an actual accomplishment because it affects another human's experience, unlike playing simply to get more items or see new spell effects. On a strictly pve server, the human interaction comes from just grouping, socializing, and working together to take down harder enemies - I get that, that's cool. Or it could be just the personal satisfaction of trying to get a new item or level and getting it.
But running around and having noticeable, real, influences on another human's experience through world pvp just gives more "heft" to the purpose of playing this/a game. It seems more purposeful. I think the OP was just sharing they had realized the eternal quest for more digital items and graphics was pretty pointless, and the only thing that mattered was a more human connection the pvp server could provide. Unless you're really down with grouping and feel like working together to take down big mobs is purposeful enough! I could understand that.
Didn't mean to start playing philosophyquest, forgive me.
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Helping someone achieve something has noticeable real influences on another human's experience. A
POSITIVE experience. I have nothing against red, but this argument holds zero weight.