Quote:
Originally Posted by Daldaen
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ToV has 3-4 safe spots basically.
Entrance, LTK, Eashen Stairs and 1-2 little hallways/corners in HoT.
If guilds aren't allowed to pull to entrance, which I do understand the motivation behind, there aren't many safe spots left. Now... You can suggest people just clear up, but as long as FTE remains the mode of determining rights to a mob that's bound to encourage training, leapfrogging and QQ.
The zone simply was not designed for multiple guilds competing for the same mob. It's a dungeon that has linear paths where guilds must herpderp on top of one another.
Removing the non-classic Flurry Drakes that roam between Triplets and Doubles would add 2 more safe spots which would alleviate some of the issues, but not all of them.
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Eashen stairs are only kinda safe. If a force is at the stairs, pulling anything from North will likely eat that raid force, it's just like pulling through someone at the entrance hallway.
Everything you're saying is why we need to re-think the raid scene somehow. You're right, ToV wasn't meant to be shared because there are a minimal number of spots, so let's figure something out. We are in this super unique scenario where there's literally 10 guilds that could kill stuff in ToV, and probably 5 or 6 that could merc Vulak or Vyemm. That's never been something any EQ server has had to deal with, the next expansion would open and the pressure would be released. We don't have that here. Footraces for a shot are a tiny improvement over a coth race but it's still a tiny bandaid on a gaping wound.