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Old 04-07-2016, 01:59 PM
falkun falkun is offline
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Location: Ruins of Old Sebilis
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Quote:
Originally Posted by Legday [You must be logged in to view images. Log in or Register.]
Sirken OK'd exactly what we did in Kael. Get over what happened and start thinking of ways to work with us on fixing it going forward, as many of us have said in the last 2 days.
Your guild leader, Detoxx, stating how long the FTE should be available:
Quote:
Originally Posted by Detoxx [You must be logged in to view images. Log in or Register.]
If we get FTE, I think an hour is reasonable. If you are leaving the mob up longer than that, its safe to assume youre doing it just to break the spirit of the rule.

Considering you need 30 to kill statue, there is no reason to leave him up more than an hour.
How long was Statue and KT up after Aftermath's FTE's?

Also, Sirken defines a stall:
Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
Q12: What exactly does the Staff consider a stall?
A: As far as engage stalls, the Staff will grant you one DA, or about that much time on an engage before considering it a stall. So it’s important that guilds do not engage a mob until they are ready to kill it. The spirit of the rule (and what we are looking to do here) is to prevent guilds from locking up a target before they are ready to kill it, just to prevent other guilds that are ready to kill it first/faster. If you stall, you need to drop aggro immediately and concede/forfeit the mob. Any number of players can be considered to be stalling a mob, what we look for is the engage of the kill force. I know some of you want an exact number of seconds, or players, or DPS done, but the fact is that’s just not realistic with guilds being so vastly different in numbers and strength while also competing for the same content. The most important thing here is the statement about the spirit of this rule stated above.
And Sirken defines how you drop a valid FTE:
Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
Q10: What about a raid mob being indefinitely kited, stalled, or occupied?
A: It is against server policy to indefinitely kite, stall, or otherwise keep occupied, a raid mob without intention of killing it. You either bring it to your raid, die, or zone out. Obvious stalling of a raid mob, especially in situations to prevent engagement by another guild/party, is against the rules. Ignorance is not an excuse to break this rule, if you are pulling raid targets, we expect you to know what you’re doing.
According to Sirken's own raid rules, Aftermath lost their FTE when they zoned out per rule 10, and Aftermath commited a raid infraction punishable by 10 day full suspension for stalling per the updated rule 12 by engaging a mob before they were ready to kill it.

Sirken is a moron for the way he enforced the FTE, it goes against the "spirit of the rules" he claims are so important to the rules he's laid out. He has ruined any credit for his own rules with the way he enforced it in Kael.
 


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