Quote:
Originally Posted by Nirgon
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side is over populated, the rest quit or go grief mode
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I think this is the destiny of every PVP server (it's certainly been Red99's fate for virtually its entire existence), and if I were administering a PVP server, I'd try to code up some sort of feedback mechanism. It would definitely be a little tricky to measure, because the players would of course do their best to try to game the system, but if I started by measuring some basic features (average # of players online, kills per guild, players per encounter list kill, etc) and did some hidden resist/ATK penalties and bonuses for the zerg guilds and the resistance, it might work out <shrug>