I like 2 options:
1) 90% variance on ALL mobs. Makes pretty much all raid mobs always in window, and tracking becomes so tedious that people will quit pretty quick. At the moment getting people to track and race for relatively short periods on end gets rewarded, as people know there is a good chance their efforts will get rewarded. Trying to spread your crew out across Norrath for ~302 hour windows? You're gonna have a lot of people who put in time that gets wasted, and tracking will get old pretty quick. This also makes it harder for people to afk camp and lockdown good spawns across the world, and would make some camps less predictable. Also if people are gonna dedicate themselves to tracking/engaging raid mobs, they pretty much forfeit doing anything else in game
2) Raid mobs spawn on 1 day cycles, but with only 15% of the loot. More killing, same amount of loot in game. People get to see some content, but no loot inflation. Maybe even get rid of variance this way? IDK.
One thing I like about variance is it takes away a little bit of the information advantage players have over this period in live. IMO I just think it needs to be applied more broadly. The way it is now is almost like a half measure, <insert Mike Ehrmantrauthalfmeasure.gif>
Edit: I think there should also be an autoboot feature for afk over 30 minutes
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