Quote:
Originally Posted by maskedmelon
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Artificial prohibitions on player choice are stupid. All hard race-class restrictions should be removed and replaced with meaningful in-game obstacles like the absence of trainers and lower starting factions for culturally unacceptable classes in starting cities. Could also be implemented as a class change system with the same elements. Lots of ways to do it and have it make sense rather than: THE LAWS OF THE UNIVERSE PRECLUDE THE POSSIBILITY OF ERUDITE BARDS, GNOME MONKS AND OGRE DRUIDS.
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I never understood why erudites were excluded from being bards. Complex music (i.e. requiring a symphony orchestra of close to 100 musicians) is a sign of an advanced society. If anything, erudites would have a wider range of string instruments, i.e. violin, bass, harp, etc. You can probably throw high elves into this equation.
While we're at it, let the happy halflings play their mandolins, ukuleles, piccolos and steel drums to their hearts' content.