![]() |
|
#11
|
|||
|
Yeah, a new client would be needed, and 3d info would need to be encoded onto 2 different perspectives, one from each eye. These would be fed to the Oculus. The client would need to interface with the Oculus for head movement, etc. The way to go would be to write a Unity client for EQ using the Oculus SDK.
A *LOT* of work would be involved. I don't even know if the art assets could be converted for use with Unity or not...if not, forget it. Even if, it'd be a full scale game client level of effort. Not going to happen.
__________________
The Ancient Ranger
Awake again. | ||
|
|
|||
|
|