According to a one sense of 'classic in spirit', that's all very true.
But surely we all know that what we're really looking for is a game that feels in most of the important ways like the game we remember & love, but also a decent, playable game. The latter only being no longer a sub-set of the former due to all of the things Tecmos & others have mentioned... so there needs to be some amendments here-and-there.
And yeh, I've said subjective things like 'the important things we remember & love' or 'decent, playable game'...
I guess as I read these threads, there's a massive polarising of opinion when it seems entirely achievable to mostly satisfy most people in both camps... let's hope the devs shoot for that.
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