Quote:
Originally Posted by xKoopa
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Dolalin, why would a warrior not getting hit or getting hit for less damage affect his aggro generation? Ignoring procs, its potential dmg per swing that generates aggro
If you have a war and a monk with same ratio weps/stats, the monk will outaggro because of higher skill caps resulting in more swings
Every swing regardless of hit/miss generates a flat amount of aggro dependent on what the max possible hit was
At least this is how it was always explained to me, feel free to correct me if wrong
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This is exactly his point. Defensive/evasive lower damage done by (as well as to) warriors but this lowered damage has no obvious effect on their aggro.
He is using the disc to show that it is swings, not actual damage, that matter.