WoW is enjoyable for different reasons than everquest. As a result, the different games attract different playerbases. I do agree that the sense of community in the modern era of WoW has been essentially non-existent.
Something I've personally never understood is why some everquest players call WoW an easy game and act as if playing everquest is the pinnacle of MMORPG skill. Even the easiest WoW raid tiers have been immensely more difficult than anything that exists in this era of everquest. The main complaint seems to come from the idea/mechanic of welfare pixels, but welfare pixels for welfare players gets welfare results. Actual good players use welfare pixels to kill harder content because they play better then welfare players, then actual good players get better pixels. I don't really see an issue with giving people shitty items for little effort when you can put in more effort and get better items to get better results. An item having a green/blue/purple/orange/grey nametag is meaningless.
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[60 Assassin] Tevh (Half Elf)
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