Quote:
Originally Posted by Savok
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Yes. The spells_us.txt file contains two components about spell icons. The first tells which icon to use for the spell itself; as seen in the spellbook and casting bar. The second tells it which icon to use for the buff window. There is also info in there about range, damage and all the other effects associated with what a spell actually does.
The amount of icons available matches up with how many there were at the end of Velious. The icons are picked based on how many were available for the timeframe that p1999 is at - currently the classic 23 icons are available. This would change with the release of the velious UI change (which was around the end of kunark iirc) allowing the other 120 or so icons to be used in the spellbook. So you will see all movement spells use the foot icon, all illusions would use the same icon for clarity and dispell as examples. This is how it was in classic.
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I just read this again, and it's sinking in. Hopefully I'm still not understanding this correctly, but no matter which set of spell icons I choose, strength, agility, and charisma buff icons will all be an arm flexing, and strength debuff icons will be an arm flexing, because that's classic?