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![]() For me it might have been fungus. If doing it with a team you needed to find a way to keep everyone satisfied and the loot fair, a difficult task when pixel lust could plague the hearts and minds of even Norrath's most noble. This camp brought about some pretty interesting systems in effort to keep numbers strong and the loot flowing. Never a dull moment when opportunistic pre parked characters could jump you at the worst of times.
Duo/trio teams came up with some of the craziest ways of tackling this loot piņata. Sense corpse targeting, pacify hax, mob displacement, crazy new pull locations, unheard of game mechanics, warp points, sneak pulling madness. With all the innovation that came out of that camp I probably wouldn't have been that shocked if I saw someone killing the king in TT. This camp is one of the most awesome examples of how fun a game can become when you gave the players freedom instead of invisible walls. Well except for the Karanas, but what are you gonna do? Even though this camp was an awesome way to explore the not so mind numbing blue side of EQ, the pvp was not lacking in the slightest. Your worst mistake was ever assuming you had it in the bag. Even with all your enemies plugged/dead and your force fully buffed and an easy single pull looking like the only obstacle between you and a fungi. There was no guarantee that the fight did not have another hour or two to go, at the end of which you might be on the rustled end of a fungi drop, or thanking whatever deity you subscribe to that it was just a robe. Hope you bitches share some stories instead of telling me how much I suck. | ||
Last edited by El Prez; 06-15-2017 at 01:22 PM..
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