Quote:
Originally Posted by Hithrohir
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How's that ever an optimal group? If you take two classes where half of their abilities overlap, that's half a wasted class. I never said it doesn't work, I said it'll never be the mechanically best setup. If you have an enchanter or a bard already, adding another of the opposite class means a lot of what they can do is already covered. Same thing with enchanter and shaman. Same thing if you have a cleric who doesn't run out of mana and then add a druid or shaman. You're better off adding an actual DPS class because there's no such thing as too much damage. You never need two mezzers or two slowers, you never need haste from two sources, any unstacking utility brought by more than one member of the group is generally wasted. If you already have an enchanter, a bard adds little more than mana song plus fleeting charm DPS. A shaman adds half-assed DPS and some +stat buffs. If you have a bard and a shaman, an enchanter isn't worth that much. You'd take that over a rogue or something else where every aspect of the class adds its full value to the group? You have no idea.
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You're mistaken. A bard-enchanter combo is phenomenal. Between clarity and mana song, the casters are never out of mana. Further, with both an enchanter and a bard, you have double the CC power -- meaning you don't have to worry about overwhelming the enchanter or having a charm break at an inopportune moment. If the enchanter has any trouble locking things down, the bard is there in support. And it's not like a bard is useless out of mana song and CC. They're quality melee DPS and combat songs add significantly to DPS.
With a monk, a rogue, a bard, and an enchanter's charmed pet in the group, DPS is going to be off the charts. You don't need to be stressing about replacing the bard with another strictly DPS class. It's going to cut seconds off of your average fight, if that. Far more important is staying alive and eliminating downtime. With an enchanter + bard, plus a cleric, you have zero downtime, and you almost never have to worry about a death. In the long run, that's going to mean much more for your group than a little extra DPS.