Quote:
Originally Posted by mimixownzall
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Team PVP is better for those new people who dont have a guild to join. Being by yourself in a FFA is pretty shitty.
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Which is why Ultima Online was originally a full FFA PvP game then they changed it to two worlds: Felucia and Trammel. One where you can PvP and one where you can't.
It wasn't because the PvP was too hard. It's because most monsters and loot were in dungeons and people would form guilds of 30 people and zerg all solo players to death. Unless you had the hide skill or were good at spamming the gate button (recall), the game was completely unplayable due to all the zergs. Maybe if you logged in at 5am it was playable.
FFA always ends up with big problems like this that result in a majority of the population quitting. I still like UO and like the FFA nature of it. It gets by because the PvE is completely solo based and you can always go off in some remote location in the middle of a swamp and kill lizardmen. EQ is almost entirely group based for PvE so FFA makes little sense in this game.
You can't go off and kill stuff in a remote location for fun and loot in EQ. You're funneled into dungeons and planes for stuff like that. Since you're already going to be forced to group with other people for PvE, you might as well start off with teams in the first place if you want to have PvP enabled.