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![]() We currently have the classic white skeletons.
[You must be logged in to view images. Log in or Register.] We need the classic brown skeletons as well. Dzoneconverter is an open-source program which allows for modifications of .wld files within .s3d files. It would allow for client-side modifications to be made for existing issues, or custom models/objects to made in the future. It was written in Pascal by an eqemu developer named Windcatcher. Here is the source: (Delphi 6 project) http://sourceforge.net/projects/eqem...or=superb-sea2 Is there anyone out there who can work with Pascal, C++, and has an interest in helping? Specifically, we need someone to: Open up the Delphi 6 project, take a look at the WLD source file, and make something that can output the wld files in C++ instead of Delphi. Thanks | ||
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