Fear and low health mobs
Been noticing on mobs in Burning Woods especially the giants. What is happening is that if fear wears off in the mobs "run slowly away when low on health" area that they run full speed at you untill they take another tick of damage is taken. Then it looks like the mob rechecks this effect and they slow down and start to run again. Not sure if this is how it worked on live or if the server is handling fear and health check in an odd way. Hope this helps! BTW (52 Necro using Invoke Fear on various forest giants)
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