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Old 10-16-2018, 06:14 AM
ScaringChildren ScaringChildren is offline
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Originally Posted by Asteria [You must be logged in to view images. Log in or Register.]
NexusTK Old music (Tiger)

I'm pretty sure this music played throughout one of the main 2 towns in Nexus back in the late 90s and maybe early 2000s. There were only 4 main classes in the game, but 3 or 4 subclasses for each main class. Most of the subpaths were player run with heavy roleplay and politics. Player run special events with decent prizes were constant when the game was more popular. PVP "Carnages" with 4 teams were usually the most popular events. Everybody on the winning team won 1 nice piece of loot each if I remember correctly. Occasionally world changing events would occur and affect all the main areas of the game for a time until players solved the problem etc or helped a Gm run princess or King solve it. Graphics were never too exciting but most of the people in the classic era thought it was FUN. Personally, I played both a rogue and mage to about level 90. I never got to experience a subpath but had some good interactions with a few like when I needed to check my karma level with a diviner mage or get price checks from merchant rogues. Participated in around 10 pvp carnages probably, several "fox hunts", a few raffles, trivia contests, & poetry readings. I think I played around Yuri 28 to 40ish in game? 1998 to 2000 Earth time. [You must be logged in to view images. Log in or Register.] Good fun before I gor into EQ shortly after Kunark was released.


From wikipedia: https://en.m.wikipedia.org/wiki/Nexu...m_of_the_Winds:

"" NEXUS: The Kingdom of the Winds (Korean: 바람의 나라), alternately known as Nexus TK or simply Nexus, is a pay to play MMORPG, currently run in the US by Kru Interactive. Nexus began as a U.S. version of the Korean game 바람의 나라 (Baramue Nara, or simply Baram) developed by NEXON Inc. of Korea, and is loosely based on Korean mythology and on a series of graphic novels by an artist named Kim Jin. Development of Baram began in Korea in 1994 and the game was released on April 5, 1996.[1] One year later, it also entered beta in the United States, going commercial in 1998. In 2005, the US subsidiary of NEXON changed its name to Kru Interactive and took over running Nexus, Dark Ages, and Shattered Galaxy as an independent company.[2] Most of the employees of the subsidiary were laid off but the management remained the same as it was when the company was a subsidiary of NEXON.

NexusTK is set in a land similar, geographically, to the Three Kingdoms of Korea. Other lands such as Han and Ilbon, though not present in the game itself, are often referenced. In addition to the three kingdoms, there are nine villages in which a player may live. Three exist for each kingdom, containing houses which players may rent for a fee. Homes may be customized as a player sees fit using "floor plans" offered for homes of different sizes.

Perhaps the most distinctive feature of Nexus TK is its tightly knit social architecture and ability for players to rise to prominence in important community roles. Guilds (known as clans) cannot be freely created, and come into being through a months-long process in which the clan's leadership and growing membership pass numerous in-game trials to prove their worth. Since the game went online, only 19 clans have been founded. Clans are rewarded with custom locations, NPCs and items in-game. Each class (known as a path) has three player-led sub-paths, each with its own council of dedicated players. Like clans, sub-paths have special abilities, locations, NPCs, and items, and are entirely player-controlled.

Even the game itself is partially player-run, with a very small number of Game Masters (often one) in charge of the game, and a much larger number of staff-elected players known as "Archons" controlling game affairs. Players also run the in-game justice system, a class-based tutelage system, scheduled in-game PVP events, and even, to a small extent, the kingdoms themselves. It is not rare for prominent players to hold such positions for as long as a decade. Players in positions of power and players who are not often find themselves at odds, and throughout the game's history there have been many accusations of nepotism and unfair treatment, however, never with any serious effects. All community roles are heavily steeped in roleplay within the numerous interwoven player-written canons for each clan and subpath. ""
It's still active btw. I used to play about a year ago. I was an il san Spy.

Good times.
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