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#21
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The entire point of making this server was to emulate live classic progression. Gearing up is part of that progression and is vital to the games longevity. Why does anyone need to explain this.
We all visited the Afterlife, Fires of Heaven, Legacy of Steel, Pandemonium, Darkwind, Club Fu, Triton, and a few other websites/forums growing up. Reading the front page news, and drooling over magelos. It's what made this game unique. Nobody was going to the rotated servers pages. Because it didnt happen. When EQ tried to become something it was NOT (which was to be like WoW), it failed. Successful servers were competitive. You had to earn it. If you played this game before it turned to shit, YOU would know. It killed the game. (TLTR, but Bristlebane and p99 played out the eerily similar) Acarer. 60 enchanter. Raid leader/Officer of Club Fu, Bristlebane server. The guild was lead by a team of us. Pouty (guild lead) Qwenya, Songwind, Kapp, Tulkor, myself, and a few others... from the start of Kunark to start of PoP. A guild named Arch Overseers (euro) started coming into their own just before Luclin. Ring of Valor was making a strong push. Patch day, was early AM EST. We were PST. AO only kept it to HoT, but then slowly moved north as they grew. I remember their first Ikitar and eashan kills (I knew we were in trouble). Both guilds went at it for years prior and after. AO started in HoT and progressed. Neither guild was cordial... When Arch overseers started wiping out everything before we even woke up, we woke Sleeper. It was a mad dash on Luclin release for SSRA. We dropped Emp first, fought over horrible key pieces, but found Vex Thal to be quite humbling (who remembers 4am blob fights, yikes). Club Fu started from an Internet Cafe in California. There were no rotations on any successful server that anyone would try to emulate. It killed the game. | ||
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