Raid scene question
I've only been playing here on blue a (relatively) short while. I played on Red off and on from launch though, and I've followed the blue server from before that time. Having never raided and been a part of the scene though... how, why is there so much drama? It seems to take up all the GMs time, patience, and energy and just leads to GM/guide turnover and corruption. Obviously on Red things sorted themselves out naturally, but has there really been no good solution here?
I played on Stormhammer during PoP on live. That was the premium subscription, "legends" server. On SH, in order to kill any raid boss, your guild had to actually be a member of a rotation that was actually run (and enforced) by the server's dedicated GM staff. Each rotation window lasted a week where the guild had access to that spawn all week. And in order to be on rotation you had wait your turn and be on an eligible tier. Tiers were basically access to all raid targets of a similar stature/difficulty. Like Dain, Tormax, and Yelinak. So higher tiers meant access more rotations each week along with higher end stuff. And also IIRC, Vex Thal, Fear, etc raid zones were all zone-wide rotations. Guilds also occasionally lost a tier when they couldn't complete their weekly rotations.
Probably not something that the staff (or anyone) is really interested in. But I don't remember much drama regarding the actual raids. Just thought this was an interesting contrast between the two EQ environments where the raid scene was both dominant and of limited availability.
I got flame suit on, I'm ready.
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