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#21
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Eq with pvp is indeed the best way to experience the game. The problem with our pvp server isn't everquest pvp in and of itself (although Mrbigs epic fungi rogue carving up people in rags in Unrest isn't an experience everyone enjoys) but how red was set up and early events in the servers life.
Red had the every man for himself rules of Rallos Zek without the fear of item loss to keep twinks in check. I feel a haedcoded team environment, providing a built in support network for players would have seen greater retention. The early guild bannings just as people started to kill dragons created a toxic one guild ecosystem that exists to this day. Initially red had no exp bonus but unclassic exp loss on a pvp death. The bonus was added then removed more than once. The server probably needed more balancing but the spergs demanded it be launched early, which is the community's fault. I'm of the opinion red was built as a p99 Australia, a prison colony for the most toxic players. Nilbog and others had some great ideas to turn the server around and hope red or pvp isn't written off forever just because the current incarnation turned out | ||
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Last edited by Squire; 05-11-2019 at 06:14 PM..
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