Quote:
Originally Posted by loramin
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It's important to understand what this project is and is not. Very importantly, it is not in any way an attempt to make a "good" game; it's an attempt recreate, as precisely as possible, an old game.
For all it's flaws, including hybrid XP penalties, there was something magical about classic EQ. The people behind Project 1999 want to re-create that magic.
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You contradict yourself. It's
impossible to "re-create that magic" by recreating the old game code only. Can only ever be one or the other, not both at the same time. It's like telling someone you have a secret, and then finally revealing the secret after much tantalization, and then later on trying to tell them the secret again and expecting the person to be surprised again. Doesn't work.
The point of classic EQ is that it was supposed to be a large-scale, live-action, open-ended Dungeons & Dragons game. Players were meant to adventure, to discover things, and to roleplay. There's virtually no adventure and discovery left when everything can already be looked up on a wiki, when nothing ever changes, and when the players have already done it. The
idea behind Everquest was limited by means of sustainable execution, because the developers didn't understand how to shape what they had in order to maintain the original game vision. The inherent problems with the game were "okay" in the early days simply because people didn't know any better. They were playing an entirely new genre, it was a unique gaming experience.
You've made an incorrect assumption about "what Project1999 is" to begin with. They've never said there will be no custom changes. There are in fact already custom changes in place. Granted, they want to
have a working source code of the game that's as accurate as possible, but that doesn't mean all of their servers must be exact classic coding only.
If the devs of p99 truly do want to "re-create the magic", then they are going to need custom changes that make the gameplay
experience of EQ in 2019 similar to what it was in 1999. That means the playerbase needs to actually be surprised by Norrath again, to not know exactly what they will find in any zone or how to min/max literally everything, and will need to learn new things as they go. It means people should want to play specific classes because of how "cool" that gameplay experience seems to them, rather than "I'm going to make a Cleric because I know busted Complete Heal is", or "I'm going to make a Monk because I know busted their stats are with expansion gear". Anything else is NOT Classic Everquest.