The problem is that these resources (whether items or the dragons you get to kill to maybe get the items) are limited. With instanced content, everyone who wants to raid can do so every week. With non-instanced content (i.e. here on p99), only one guild can kill whatever mob we're discussing. Without instances, there's no way for you to get loot without someone else losing their opportunity.
With competition, everyone theoretically has a shot. Whether it be by joining a raid guild, or recruiting to their own guild, or forming an alliance, whatever it may be, they have an opportunity to be the ones to kill the dragon and get the loot. With a rotation, only one guild has that opportunity. The others are denied of loot flat-out.
I'm personally not in favor of instances, but I don't understand why anyone would argue for rotations OVER instances. With both options, you have an uncontested opportunity to kill the dragon and a chance for the loot to drop. With instances, everyone else has that same chance. With rotations, everyone else is denied that mob and that loot for X amount of days/weeks, and once you have your shot, you are denied that mob and that loot for the same number of days/weeks. What is the advantage to rotations over instances?
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