Ah yeah, thinking about it again and it's obvious that you're correct. The range that the game displays damage messages is super low for some reason. I had to be practically in melee range today trying to see how much damage my pet was doing. So, I guess there really isn't any way to have an accurate parser for this in EQ, unless you're a melee class that's always right next to the mobs.... And even then, you don't see damage for spells you didn't cast, right? Bleh. Guess my pipe dream is dead already.
|