Quote:
Originally Posted by Wiltan
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What you're saying is that this is a game, a recreational activity, a pasttime. Therefore people shouldn't want it to be slightly more enjoyable, because they'll play it more.
Got it.
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It's more like saying we shouldn't put couches, snacks and coffee machines at the subway/bus station because doing so just attracts more homeless people who loiter around all day.
EverQuest is not your best friend or your mama who kisses you goodnight. She's a harsh mistress who can and often will kick you square in the nuts. You make the game too comfortable and easy to play and before you know it you've robbed it of its charm and turned it into another forgettable modern MMO. Where do you draw the line? I don't know. Maybe minor QoL changes wouldn't cross the line. Or maybe they would. A few seemingly small changes can have an impact that is greater than the sum of their parts. For that reason, I think the best approach is the most conservative one, and the one favored by the devs: deviate as little as possible from Classic EQ as we know it. This is why they are constantly making changes as new evidence of classic mechanics is discovered. The goal is not making the game more fun or easy, it is about making it more faithful to the EQ of the classic era. Classic EQ didn't have a ton of quality of life features, so neither should P1999. Simple. Elegant. Easy.