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#11
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Aggro in general has felt really wonky on Green. There's no low health aggro at all, plus the stuff mentioned above. I can't seem to proximity-aggro undead like I could back in the day on Blue; they seem to just attack based on the threat table like any other mob.
Sit aggro feels really strong in groups so I haven't necessarily noticed anything off about that. I've seen mobs beeline for the Cleric as soon as he sits down, although distance between the player and the mob is definitely a factor. We used to aggro ping pong mobs like Brother Qwinn way back in the day on Blue. It was the only way they could be killed for awhile. Haven't really tested that specifically on Green yet. If you have limited threat on some mobs and run it over top of someone that's sitting, the sit aggro should generally trump the initial person's threat and transfer the mobs to the sitting guy. I'm pretty sure that it's possible for the person with initial aggro to have enough threat that it won't peel to anyone sitting, of course. Level should be a factor in this as well. Low levels are more likely to draw aggro. Undead should always peel off regardless of the initial person's amount of threat.
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Last edited by Khorza; 10-31-2019 at 03:14 PM..
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