Quote:
Originally Posted by doubledgedbeard
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I was a cleric on the Nag kill.
I ran in twice to try and die to get mana. The first time was pointless because he was AoEing so infrequently I ended up running back to just med.
The second time, right after I died, we killed him, so I didn't even need to do it.
Those who think we won because we were chain-sac'ing healers are off their rocker. We actually had some issues with overhealing, and it was like our 2nd attempt, so we could have tightened it up even more if we wanted to. Sac'ing healers was a strategy we decided to use to finish off that attempt, but was in no-way how we accomplished it.
As far as having healers out of LoS... uh, that's just normal EQ raid positioning.
Not sure what else was "cheese".
I've done more Naggys than I can count. The only "cheese" I saw was having a guild full of a bunch of experienced raiders who didn't panic, listened to instructions, and helped each other out to accomplish a server first.
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I have no issue with how you killed Naggy, but let's not pretend it was the work of expert Everquest tacticians.
Your tank had to be taught how to use a Mallet, and turn walk on mid raid.
It was good work, surprised it died this early after launch, but Seal Team still has much to learn before they are masters of Everquest.