
12-06-2019, 05:32 AM
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Planar Protector
Join Date: Apr 2015
Location: Japan
Posts: 2,343
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Quote:
Originally Posted by Secrets
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Successfully being attacked generates a crunching sound if 9% of your remaining HP goes away as a result of that hit. If you are below 57% HP and you don't get hit for more than 9%, a different sound is played. Some specific NPCs have hardcoded sounds that play when they are hit as well.
Unsuccessful attacks have their own defense sound (ie; miss) sound, some specific fail cases like riposte and block have their own defense sound too.
Also keep in mind that EQ has limited sound channels - which means that if too many sounds are active it'll refuse to queue up another.
Source: EQ Mac disassembly in CEverQuest::ReportSuccessfulHit
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Well then, there we are.
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