Luclin's features didn't break the game, but they were the first step in the process that eventually did. It was a decent enough expansion, it was just a step in the wrong direction that was inexplicably continued to greater and greater extents in future expansions. It did have its own share of problems, such as the jarring and off-theme setting, insane timesink grinds for keys and bane weapons and shit, and the start of what I like to call "content for the sake of content." A lot of it didn't feel real, immersive or believable (when viewed within the confines of the setting, of course) and just sort of stopped feeling like Everquest. It still had plenty of good gameplay, a fairly neat new class, and one of the best raid zones in the entire history of the game.
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