Quote:
Originally Posted by guineapig
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As stated before, when a mob is blind it runs as if feared unless something is within melee range in which case it sticks to the closest character like glue.
It's an ultimate agro tool because it doesn't actually matter where everyone is on the agro list. It basically works like root (when in melee range) except that the tank can still position the mob as he/she sees fit as long as you are moving slowly enough for the blind mob to stay within range.
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^^ How it should be working amirite??
Still having the issue with mobs fleeing as if feared although they are in melee range, from something like a wizard nuke or not having enough aggro when It's cast.
Breaking mez on a blinded mob is still having this issue.